


"It was provocative, unexpected, endlessly fun and impossible to let go of. They were playing GTA III," Mikael Kasurinen, who directed Control at Remedy, recounted. Some were laughing, others staring, speechless. The first thing I saw was a group of people around a TV. "I remember entering the Remedy offices early November, 2001. That led me to reimagine how exploration and open-ended gadget and weapon usage in Ratchet & Clank could allow players to find their own fun and approach the gameplay in their own creative ways." GTA III was the first game where you really made your own fun. "Games had always been about making the jumps, killing the enemies, solving the puzzles-doing the tasks the designer laid out for you. "GTA III changed my perspective of what makes games fun," said Insomniac Games' Brian Hastings.

It embraced the realities that come with an open-world concept instead of restricting gameplay to avoid every potential glitch that might come up." "I was impressed by the way the game was made. "GTA III was a game with an astonishing degree of freedom, released at a time when we were struggling to make a single-path game within the capabilities of the PS2," said Capcom director Hideaki Itsuno. Now Playing: Grand Theft Auto: The Trilogy – The Definitive Edition Trailer By clicking 'enter', you agree to GameSpot's
